These feats provide a few of the signature class abilities not available to 6th level characters. These are not strictly necessary for an E6 campaign but many use them to help cement character concepts that might otherwise be difficult for players to capture.
Martial Veteran (General) (comrade_raoul of EN World)
Prerequisites: Fighter level 6th.
Benefit: You may select feats with a requirement of up to fighter level 8, and with a Base Attack Bonus requirement of up to +8.
Special: A fighter may select Martial Veteran as one of his bonus feats.
Extra Domain Power (General) (Shazman of EN World)
Prerequisites: Wis 18 +, Cleric level 6, Knowledge (religion) 9 ranks, Skill Focus: Knowledge (religon)
Benefit: You gain the domain power of one additional domain associated with your deity. You may only take this feat once.
Extra Domain Access (General) (Shazman of EN World)
Prerequisities: Wis 18 +, Cleric level 6, Knowledge (religion) 9 ranks, Extra Domain Power, Skill Focus: Knowledge (religion)
Benefit: You gain access to the domain spell list of one additional domain assciated with your deity. This domain must be the same one as that chosen for the Extra Domain Power feat. You may only take this feat once.
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