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Essential Feats

Page history last edited by PBworks 16 years, 8 months ago

Essential Feats

 

While any E6 game should have a wide selection of feats available, the following fill very important niches in the rules. Similar feats from other products can also be used; the ones here are 100% OGC so that they can be used in any E6 game or product.

 

Open Mind (Open)

You develop new skills.

Benefit: You immediately gain an extra 5 skill points. You spend these skill points as normal. If you spend them on a cross-class skills they count as 1/2 ranks. You cannot exceed the normal maximum ranks for your level in any skill. If you gain this feat when you are not gaining a level (i.e. after level 6), treat any skill that was a class skill for any of your classes as a class skill.

Special: You can gain this feat multiple times. Each time, you immediately gain another 5 skill points.

 

Removing Status Effects

 

If you use powerful status effects in your game, these feats can be taken by PCs or NPCs to make these effects nonpermanent.

 

Restoration (General)

Prerequisites: 6th level, ability to cast 3rd-level divine spells, Wisdom 18, Healing 9 Ranks

Benefit: You can use Restoration, as the spell (paying the material component), with a casting time of 1 hour.

 

Stone to Flesh (General)

Prerequisites: 6th level, ability to cast 3rd-level arcane spells, Intelligence 18, Craft (Alchemy) 9 Ranks

Benefit: You can use stone to flesh, as the spell, with an expensive and secret magical ingredient with a market value of 1000 gp and a casting time of 1 day.

 

For Casters

Expanded Knowledge (General) (PoeticJustice)

Prerequisite: Character Level 6th

Benefit: Choose a spellcasting class in which you have levels. You gain an additional spell known at any level you can cast from that class's spell list.

 

Expanded Casting (General) (PoeticJustice)

Prerequisite: Character Level 6th

Benefit: Choose a spellcasting class in which you have levels. You gain an additional spell slot at any level you can already cast.

 

Item Creation

 

Wondrous Rings (General) (Item Creation)

Prerequisites: 6th level, Craft Wondrous Item

Benefit: You treat rings as wondrous items for the purpose of meeting item creation prerequisites. You must still meet caster level requirements for any ring you create.

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